About Drafttek Consensus Mock Drafts
About the Consensus Mock Draft (Updated February 15, 2014)
Drafttek's main product (DRAFTSIM) uses a computer model (VBA on MSExcel platform) to generate a 7-round mock-up of the 2014 NFL Draft. As team needs and player rankings change over the months leading up to the draft, Draft Tek will be the first out of the block with updated projections - on a daily basis if events warrant.
The goal of Drafttek's model is to produce a "plausible" imitation of the draft, called a Consensus Mock Draft, or CMD. An algorithm weighs the available players on a ranked "Big Board" against a matrix of team positional needs. Positions that are most likely to be addressed via the draft are identified with higher priority codes. Of course what is needed by a team may not be available; a team with a TE as the highest priority will think twice before selecting the #35 rated player at selection #10 in the first round. Thus the algorithm must often weigh between "reaching" for a position of high need versus selecting a better valued player at a position of lesser need.
When DRAFTSIM was first developed some 12 years ago, it was a purely computer generated product. Team Analysts had the sole responsibility of supplying team positional grades to the model. In this capacity, the results were completely unbiased. However the results were a little quirky here and there, and the website was deemed nothing more than a novelty. The model was simply not robust enough to ascertain the more nuanced traits by which teams assess prospects. Players were simply listed by rank according to position. With a CB, some teams may prefer cover versus zone skills, taller over shorter, over-emphasis on pure 40-speed, character may or may not play into the evaluation.
Grabs and Lockouts
A few years ago, "Grabs" and "Lockouts" were built into the DRAFTSIM. Based on their insider knowledge of the their team's goings-on, the Team Analysts were able to place targeted players on a "Grab" list. If the prospect was still available when it was their team's pick, the DRAFTSIM model would bypass it's selection logic and assign the player on the Grab list. Similarly, if there were players that the analyst just did not feel would be a fit, that player would be locked out, and bypassed by the DRAFTSIM model. A typical CMD in January will see about 15-20% of the players selected coming from Grab lists, with the remainder of the draft filled in via DRAFTSIM selection logic. In April, this percentage will veer toward 40%, as most of the selections in rounds 3-7 continue to be auto-selected.
Team Analyst
It is the Team Analyst's job to look out for his team, and to ensure that the DRAFTSIM model produces the best possible CMD for his team. In the first round, the DRAFTSIM should produce a player who is among a handful that best represents the team's target. In the final CMD closest to the draft, the analyst ideally will identify the actual Draft Pick. In the later rounds, it is more important to correctly identify positions of need rather than the players that fill them. We believe that, since each team has a completely biased team analyst, the overall Consensus Mock Draft is one which does not show a bias toward any one team.

User Interactive Online Draft Simulator (ODS)
Drafttek converted its popular computer model to an online version, called ODS - Online Draft Simulator. Readers can run our primary simulation themselves or change team need inputs to create new mocks based upon their views. Or modify the team selection order to simulate the trade rumor dujour. It's free and doesn't even require sign-up!

Media Relations
Why Drafttek for Your Radio Program or Newsprint Interview
Drafttek.com employs 26 college and pro football analysts. Our personnel have "day jobs" with a disparate range of expertise, with several currently employed in mainstream media: sports talk radio, newspaper reporting, and online media.

1) Pre-Draft trades and rumors - we've heard them all (and invented our own!). Using our computer model, we'll tell you how that rumor will likely affect the rest of the draft.
2) Risers/Plungers - In the months prior to the draft, we're busy running dozens of draft models daily. We've got a real good idea what positions/players will be in high demand, and which guys will go a round or two late.

Contact Media Relations here: [email protected]

Team Correspondents
Have comments or suggestions regarding team needs or draft choices for a specific team?? Run it by our team of correspondents!
Team Correspondent Contact
NBA Chief Analyst John Pudner [email protected]
Arizona Jordan Plocher [email protected]
Atlanta Greg Hawes [email protected]
Baltimore Cole Muzio [email protected]
Buffalo Dean Kindig [email protected]
Carolina Erin Ford [email protected]
Chicago Thomas Gersey [email protected]
Cincinnati Terrell Renaker [email protected]
Cleveland Mike Sudds [email protected]
Dallas Long Ball [email protected]
Denver Austin Smith [email protected]
Detroit Mike Sudds [email protected]
Green Bay "Jersey Al" Bracco [email protected]
Houston Charlie Eisenhart [email protected]
Indianapolis Rick McGlothlin [email protected]
Jacksonville Darrol Beamon [email protected]
Kansas City Merlin [email protected]
Miami Joseph Mays [email protected]
Minnesota Brett Stott [email protected]
New England Rohan Kapur [email protected]
New Orleans Rick McGlothlin [email protected]
NY Giants Jesse Bartolis [email protected]
NY Jets Rich Tinley [email protected]
Oakland Cole Muzio [email protected]
Philadelphia Brozer [email protected]
Pittsburgh Patrick Mayfield [email protected]
San Diego Brett Stott [email protected]
San Francisco Simon-Peter Jackson [email protected]
Seattle Seaduck [email protected]
St Louis Frank Dobozy [email protected]
Tampa Bay Warren Hauck [email protected]
Tennessee Ryan Wittman [email protected]
Washington Kennedy Paynter [email protected]
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